// Assign attribs to groups
// Assign items to groups

// upgrades.txt
"upgrades"
{
	// ITEM UPGRADES
	// Attributes generated by these will be attached to the chosen item.
	// This means the player can potentially invest in the same attribute on multiple items. 
	// Best to not use passives that affect player stats, because they'll stack on the player.
	"ItemUpgrades"
	{
		
		
                                "1"
		{
			"attribute"	"bullets per shot bonus"
			"icon"		"achievements/TF_HEAVY_ACHIEVE_PROGRESS1"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"350"
		}
                               
                           

                                

                             

                                 "8"
		{
			"attribute"	"weapon spread bonus"
			"icon"		"achievements/TF_HEAVY_ACHIEVE_PROGRESS1"
			"increment"	"-0.05"			// 15% reduction
			"cap"		"0.00"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"150"
		}

                             "4"
		{
			"attribute"	"minigun spinup time decreased"
			"icon"		"achievements/TF_HEAVY_KILL_WHILE_SPUNUP"
			"increment"	"-0.05"			// 15% reduction
			"cap"		"0.05"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"100"
		}


                               


                                 "4"
		{
			"attribute"	"mod medic healed damage bonus"
			"icon"		"achievements/TF_MEDIC_COUNTER_CHARGE"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"150"
		}


                                 


                             

                            

                           

                                   

                                

                               
                                       

	}
	
	// PLAYER UPGRADES
	// Attributes generated by these will be attached to the player.
	"PlayerUpgrades"
	{
		

                    

                                 "3"
		{
			"attribute"	"aiming movespeed increased"
			"icon"		"achievements/TF_HEAVY_KILL_WHILE_SPUNUP"
			"increment"	"0.25"			// 15% reduction
			"cap"		"2.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"50"
		}
                                
                                     "500"
		{
			"attribute"	"spunup_push_force_immunity"
			"icon"		"achievements/TF_HEAVY_KILL_WHILE_SPUNUP"
			"increment"	"1"			// 15% reduction
			"cap"		"1.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"500"
		}




                                       "2"
		{
			"attribute"	"spunup_damage_resistance"
			"icon"		"achievements/TF_HEAVY_KILL_WHILE_SPUNUP"
			"increment"	"-0.05"			// 15% reduction
			"cap"		"0.05"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"100"
		}


                                  "4"
		{
			"attribute"	"ubercharge rate bonus for healer"
			"icon"		"achievements/TF_MEDIC_COUNTER_CHARGE"
			"increment"	"3.0"			// 15% reduction
			"cap"		"3.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"500"
		}

                                         
	}
}
